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Old Sep 18, 2007, 11:34 AM // 11:34   #221
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Originally Posted by SotiCoto
#1. I suck @ PvE.
Yes, like many; however you seem to prefer ragepost and spit at Anet's face instead of asking advices. You lose more time rageposting here than actually trying to solve your problem.

Quote:
Originally Posted by SotiCoto
#2. I suck @ social interaction.
No you're just probably an immature 14 years old brat. But you can overcome this. I have solutions for this :
1) Be polite. Always.
2) Always, when you don't manage to do something, wonder yourself what you did wrong. Until now, you only blamed Anet and never yourself.
3)Seek help following 1) and 2): be polite, be humble.
Quote:
Originally Posted by SotiCoto
#3. Most people here suck @ help
No. I was one of the first to suggest SbS and/or to go Deadly arts, then many people suggested eles, smiters, etc... But you didn't listen, spitted at their comments, saying with clearly bad faith that this dungeon was imba or whatever.
Quote:
Originally Posted by SotiCoto
#4. Shards of Orr sucks full stop.
No. It actually provides quite a challenge. Monsters use here (except the boss) only generic skills you have, have a central weakness to smite. They are KD and blind based. When you know what you will face, you will ever find a way through it. Actually, Shards of Orr is very difficult without any overpowering of the mobs, you can be wiped out by nice combos, not triple 454 damage headshot "enraged" monsters. This is what people asked from the beginning: difficulty from clever and powerful skill combos, not boosting monster's stats through the roof. Anet did it. How can you complain?
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Old Sep 18, 2007, 11:53 AM // 11:53   #222
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Originally Posted by glountz
Yes, like many; however you seem to prefer ragepost and spit at Anet's face instead of asking advices. You lose more time rageposting here than actually trying to solve your problem.
Wrong.
If you could see my face as I'm posting, you might be surprised at the complete lack of rage there. Just because you misread my words and assume I'm raging doesn't mean I am. People make that mistake about me on an all too regular basis.
Is it an unusual talent to be able to use expletives in a completely deadpan voice? I never figured it was.


Quote:
No you're just probably an immature 14 years old brat.
Wrong again. I'm 23 years old, employed at a law firm, and Aspergian.
I've never known a 14-yr-old with my vocabulary.

Quote:
But you can overcome this. I have solutions for this :
1) Be polite. Always.
Politeness is determined by the listener; not by the speaker. I have absolutely no control over what other people consider rude or do not, and I am not a mind-reader, so I honestly can't tell...... Given that I've tried to be polite for well over a decade and failed consistantly.... your piece of advice there is not an option.
Quote:
2) Always, when you don't manage to do something, wonder yourself what you did wrong. Until now, you only blamed Anet and never yourself.
Fail @ basic reading comprehension. Go back and try again.

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3)Seek help following 1) and 2): be polite, be humble.
The irony of this is too obvious for me to have to point it out.

Quote:
No. I was one of the first to suggest SbS and/or to go Deadly arts, then many people suggested eles, smiters, etc... But you didn't listen, spitted at their comments, saying with clearly bad faith that this dungeon was imba or whatever.
I tried the only Deadly Arts option that was suggested here... and it wasn't suggested by you, as I recall. I followed the build use exactly as instructed on the PvXwiki page.... and it died faster than anything else I ever took into that dungeon. It may have been partly down to my own inexperience with the build, but regardless... I got much more efficient results by toying with Blood Magic.... so the only rational conclusion was that the Deadly Arts choice was doomed to failure.
If you had actually made a suggestion rather than just saying "Deadly Arts", then perhaps things would have gone differently.
Regardless... it is out of the way now.

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No. It actually provides quite a challenge.
Would you find it fun if someone stabbed your eyes out with a pencil to make your life "more challenging"? I think not.
Challenge = Fail.
Quote:
Monsters use here (except the boss) only generic skills you have, have a central weakness to smite. They are KD and blind based. When you know what you will face, you will ever find a way through it.
I did... eventually... though it brought me NO satisfaction.
And for the record, I don't have a party of 12 to 14 at my disposal... nor the ability to convince herohench NOT to run over poison-jets.

Quote:
Actually, Shards of Orr is very difficult without any overpowering of the mobs, you can be wiped out by nice combos, not triple 454 damage headshot "enraged" monsters. This is what people asked from the beginning: difficulty from clever and powerful skill combos, not boosting monster's stats through the roof. Anet did it. How can you complain?
I am not "people".
I do not associate with those who asked for such things, and I certainly am not one of them.
Low level, tricky combo-toting monsters are the reason the drops are so crap in GW:EN. If we'd just stuck with Level 28 stuff like before, we'd still be getting good drops.
I tried to tell people, but they never listen to me because I have a different agenda. The only upside to clever-arse level 20 monsters is that it is easier to get a Critical Hit against them.

Besides... it is only difficult on two key issues:
#1. Melee characters... which I play.
#2. Herohench flagging issues.... which I have (at least in confined spaces with traps they can't detect).

I predict that my Elementalist or Necro would get through at least 50% more easily.... and 100% more easily with a few humans...



So.... are you all done contributing to the flamefest?
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Old Sep 18, 2007, 12:44 PM // 12:44   #223
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Quote:
Originally Posted by SotiCoto
#1. I suck @ PvE.
#2. I suck @ social interaction.
#3. Most people here suck @ help.
#4. Shards of Orr sucks full stop.
For number 4, I think it would be hard to judge that it's difficult or it "sucks" if you - as you stated yourself - said that you suck at the game. As to number 2 and 3, maybe the reason that we "suck at help" may be because you "suck at social interaction"?

Quote:
Originally Posted by SotiCoto
Would you find it fun if someone stabbed your eyes out with a pencil to make your life "more challenging"? I think not.
Too bad that analogy doesn't really work with Guild Wars, since even if you're blinded you can still see things.

Again, the challenge, skill, and pretty much *game* is in the builds, not in the execution. If something's going wrong, then you may want to see if you're doing anything wrong before claiming bad game mechanics - "always blame yourself first".

Quote:
Originally Posted by SotiCoto
Low level, tricky combo-toting monsters are the reason the drops are so crap in GW:EN
It does make the encounters much more interesting, though.

Quote:
Originally Posted by SotiCoto
nor the ability to convince herohench NOT to run over poison-jets.
You may need to work on the flagging, then. It makes things a hell of a lot easier when you can flag your H/H's effeciently. It does take some practice though, I remember always forgetting to unflag them a lot of times, but in the end it saves me a whipe.
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Old Sep 18, 2007, 01:19 PM // 13:19   #224
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Originally Posted by Simath
You made a go at us first therefore you are fair game and an exceptional target I might add. You expect our guild to take lightly to being called retards? I would think again.
So thats what you think it was is it? Well i aimed that at the morons who are coming here purely to take the piss, Arkantos seems to do that alot, unseemly for a mod, eh? The ones who haven't i have nothing against. The fact more and more of you keep turning up to do exactly what i said sorta proves my point doesn't it? So go ahead, prove me wrong.
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Old Sep 18, 2007, 01:21 PM // 13:21   #225
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Quote:
Originally Posted by Bryant Again
For number 4, I think it would be hard to judge that it's difficult or it "sucks" if you - as you stated yourself - said that you suck at the game. As to number 2 and 3, maybe the reason that we "suck at help" may be because you "suck at social interaction"?
Maybe partially true.... but not entirely.
I HAVE beaten it with help... and I still dislike it. I have much more tolerance for enemies that I consider to "beat me fairly" through superior force (Star Ancient Koosun in Raisu Palace comes to mind) than ones who just spam blind on me and would be a walk in the park otherwise. I dislike cheap trickery.
And likewise, while there is a connection between the latter two.... I should perhaps reiterate that as much as I fail to communicate with neurotypical people, they also fail to communicate with me.... to it isn't an entirely one-sided affair; it is subjective. I just lose out because I'm the voice of the minority.


Quote:
Too bad that analogy doesn't really work with Guild Wars, since even if you're blinded you can still see things.
That isn't the point. The point is that it greatly inhibits functionality in either context. Would it have made it any more clear if I'd said "cut arms off" rather than "stab eyes out"... since the issue is hitting things more than actually seeing?
Blindness in-game is an inhibition... and I'd imagine you'd rather try to remove it (i.e. make the game easier) than kill the enemy with just a 10% hit chance (i.e. stand up to the challenge)... much as in reality you wouldn't find it too fun to be blinded (or de-limbed).


Quote:
Again, the challenge, skill, and pretty much *game* is in the builds, not in the execution.
Then I take it Guild Wars has never challenged you enough for the execution to make a difference. There is always a right way and a wrong way to use a build... and many ways inbetween. Likewise there is good positioning and bad positioning... Luring versus Leeroying.... and knowing when it is best to fight and when it is best to kite.

Quote:
If something's going wrong, then you may want to see if you're doing anything wrong before claiming bad game mechanics - "always blame yourself first".
Badness is subjective in any case. It isn't so much that one or other is bad... so much as that each is not suited to the other. Granted... it is easier in most cases to change myself to suit the environment rather than change the environment to suit me.... but sometimes the environment is of a thoroughly annoying variety that I'd rather just not deal with in any way, shape or form.
It reminds me of the first time I encountered Ice Imps in the southern shiverpeaks.
I learnt to deal with them (i.e. shadowstep to them and don't cast spells in Maelstrom) .... but I still don't like the damned things and take no pleasure in encountering them, even if I beat them easily. I still have to go through them to beat Prophecies though... and the same for GW:EN to some extent.


Quote:
It does make the encounters much more interesting, though.
The first time, yes.
Not so much the second time.
By the third time it has become tiresome.... and after that I'm thoroughly sick of them.

Oddly enough... I don't have any issue beating many identical mobs as that implies progress.... but having to fight EXACTLY the same mob over and over again due to repeated failure really does bug me.


Quote:
You may need to work on the flagging, then. It makes things a hell of a lot easier when you can flag your H/H's effeciently. It does take some practice though, I remember always forgetting to unflag them a lot of times, but in the end it saves me a whipe.
Some areas require flagging more than others.
Some areas are more difficult to flag in than others.
That corridor area on level 3 of Shards of Orr was high on both of the above... annoyingly enough.

Yes... I need more work, but I also need someone to teach me how to do it properly, otherwise I'll just keep doing it wrong (since it only rarely seems to be needed at all).
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Old Sep 18, 2007, 01:24 PM // 13:24   #226
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Its a bad dungeon that isn't any fun, I don't know why anyone would defend this dungeon. Its not hard because Anet gave the mobs a good combo, its because their spike damage is outrageous. 200+ per aftershock means that my necro dies before standing from the inital shock usually. Sure everyone suggests prot spirit spam, but whats the point of strategy if it is always overturned by lame tactics like prot spirit?
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Old Sep 18, 2007, 01:43 PM // 13:43   #227
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Quote:
Originally Posted by flclempire
Its a bad dungeon that isn't any fun, I don't know why anyone would defend this dungeon. Its not hard because Anet gave the mobs a good combo, its because their spike damage is outrageous. 200+ per aftershock means that my necro dies before standing from the inital shock usually. Sure everyone suggests prot spirit spam, but whats the point of strategy if it is always overturned by lame tactics like prot spirit?
The best way to beat a Lame Strategy can be with another Lame Strategy though. When I did Shards of Orr I controlled Me, Sousuke and Ogden, whilst a guildie with 3 heroes waited behind. I had me and Sousuke cast Dragon's Stomp at the same time, and a second into casting have Ogden cast Signet of Judgment. It caused an entire group of undead to be left with about one third health and could be easily picked of by a couple of nicely places AoEs from the "rear support team".

Coordinated mass damage spike on a nice tight mob > Nice tight mob's lame blind tactics.
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Old Sep 18, 2007, 01:56 PM // 13:56   #228
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To be fair it sounds to me like the OP is having trouble maximising his groups support of his own build. It also sounds to me that he is using his assassin as a kind of mini warrior.

Ice Spikes, Ice Prison, Frozen Burst, Barbed Trap, Ward against Foes, Maelstrom, Mantra of Concentration, Glyph of Renewal, Arcane Echo, Shroud of Silence, Well of Silence, Restore Condition, Mend Condition, Plague Touch, "Cant Touch This", is a combination of skills that spread throughout the party and used wisely in conjuction with an assassin playing as an assassin should easilly result in an opportunity for a swift and completed kill on each foe over a period of time.

Bringing a Water Elementalist alone out of this combination should grant you the space and time to execute an isolated foe.

On top of this I would recommend bringing a counter balance general attack strategy to your own. An example would be degeneration hexes and conditions that your assassin does not use, spread widely around the enemy, giving the assassin himself even less of a job when it comes to springing that final assassination burst.

Should you die, a quick "Well of Silence", combined to a quick rez and a fast activation of the assassination spike support skills would make it even harder for the foe to counter you.
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Old Sep 18, 2007, 02:09 PM // 14:09   #229
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^He did the dungeon, stop giving him advice. lol

Anyway I found the boss to be rather hard after the update, still we did beat him thanks to that +10% morale stone. Anyone has a good tactic for fighting him and his Rt spiker gang?
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Old Sep 18, 2007, 02:21 PM // 14:21   #230
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Quote:
Originally Posted by Etta
^He did the dungeon, stop giving him advice. lol

Anyway I found the boss to be rather hard after the update, still we did beat him thanks to that +10% morale stone. Anyone has a good tactic for fighting him and his Rt spiker gang?
With enough partywipes you can get him to move closer and closer to the res shrine, which is miles away...

Our tactic was to try to trap all his little spawning buddies somwhere...we managed to keep them hovering around the fire trap at the entrance - then - a couple of AoEs mixed with them flitting in and out of the fire trap finished both the Rits and the Rangers...
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Old Sep 18, 2007, 02:55 PM // 14:55   #231
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Quote:
Originally Posted by flclempire
Its a bad dungeon that isn't any fun, I don't know why anyone would defend this dungeon. Its not hard because Anet gave the mobs a good combo, its because their spike damage is outrageous. 200+ per aftershock means that my necro dies before standing from the inital shock usually. Sure everyone suggests prot spirit spam, but whats the point of strategy if it is always overturned by lame tactics like prot spirit?
Sorry, but if your calling Prot Spirit a lame tactic your going to fail an awful lot in high end PvE.
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Old Sep 18, 2007, 03:13 PM // 15:13   #232
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Quote:
Originally Posted by Etta
^He did the dungeon, stop giving him advice. lol

Anyway I found the boss to be rather hard after the update, still we did beat him thanks to that +10% morale stone. Anyone has a good tactic for fighting him and his Rt spiker gang?
#1. Lure him away from his friends. Sometimes he spawns more around him when he transforms and sometimes he doesn't... but he is generally less risky when on his own (and a lot easier to lure than his friends, so I found). I wasn't paying attention enough to know whether the poison traps / fire traps did anything to him, but that is also worth a try.
#2. SV, SS, GB. The necro boss-killer trinity. Spoil Victor and Spiteful Spirit on that fetcher in either form is the easiest way to do major damage to him. Throw in Pain Inverter too if you like... Grenth's Balance if used correctly will seriously chunk his health (best used on a W/N). I was personally SVing him as a sin and it still did enough damage to seriously hurt him. I personally finished him off with Angorodon's Gaze.
#3. Water Elementalists are useful for more than just Ward Against Harm. Deep Freeze + Maelstrom = caster-mob shut. The boss might be quick enough to cast through it sometimes but it should impede him as well if you can keep him in it.


Now... this might seem like a strange idea..... but from my Fort Aspenwood experience, I've learnt that a painfully cheap-arse way to finish off nasty enemies is with really long-lasting degen.
If you can go primary or secondary Mesmer... with plenty of Inspiration and Illusion...

[skill]Mantra of Persistence[/skill][skill]Conjure Phantasm[/skill][skill]Auspicious Incantation[/skill][skill]Conjure Nightmare[/skill]

Throw in [skill]Migraine[/skill] too if you like.
If you can get off at least Conjure Nightmare and one of either of those other two..... under Mantra of Persistance.... even the boss should still be degenning when you resurrect.

I'm not sure if it keeps the Soul of Fendi-Nin degenning when ordinary Fendi-Nin comes back (in game mechanic terms the two entities spawn each other but exist separately) .... but I doubt it.
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Old Sep 18, 2007, 03:21 PM // 15:21   #233
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Originally Posted by Saphatorael
I just put Draw Conditions on my Necro or Ele, problem solved.

Anyone else feel that the premise of this thread is reducible to 'OMG THESE MONSTERS BLIND ME ANET U SUCK'?
Well, I'm sorry, but Anet didn't want to give you an easy time everywhere.
So, Soticoto, have you bothered reading this yet?
Tried adapting?

It tends to make the dungeons easier.

I myself always have a free slot on my sin's bar, and I bring Mending Touch or Remove Hex, depending on the area.

You should try it, these kinds of threads won't provide any solutions.

/lock, please
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Old Sep 18, 2007, 03:38 PM // 15:38   #234
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From hereafter, whenever I refer to "build", I refer to not your own character's build, but the builds of everyone else, as well.

Quote:
Originally Posted by SotiCoto
That isn't the point. The point is that it greatly inhibits functionality in either context. Would it have made it any more clear if I'd said "cut arms off" rather than "stab eyes out"... since the issue is hitting things more than actually seeing?
The most accurate way to put it is that you're using the wrong puzzle piece. While it may not be what you're comfortable with doing, you can always try something else.

Quote:
Originally Posted by SotiCoto
Then I take it Guild Wars has never challenged you enough for the execution to make a difference. There is always a right way and a wrong way to use a build... and many ways inbetween. Likewise there is good positioning and bad positioning... Luring versus Leeroying.... and knowing when it is best to fight and when it is best to kite.
Right and wrong builds are determined by the product. If you take a build and fight an enemy mob and come out victorious, your build works. If you went against the same mob but whiped, you need to put together a different build. If you killed the enemy, but had a few deaths or had some trouble keeping the overall health of the party up, you may want to tune your build up a bit.

While there are a few things that you can do that will make the fight easier , like you said pulling a mob, there isn't much else to the execution of the battle. Then again, there's never been much execution in rock, paper, scissors.

And I don't really think about kiting anymore, baddies in Hard Mode can run pretty fast.

Quote:
Originally Posted by SotiCoto
The first time, yes.
Not so much the second time.
By the third time it has become tiresome.... and after that I'm thoroughly sick of them.

Oddly enough... I don't have any issue beating many identical mobs as that implies progress.... but having to fight EXACTLY the same mob over and over again due to repeated failure really does bug me.
But why is it you keep failing against the same mob over and over? By the third time you should know that you need to have drastically changed the build of the team. If you keep on failing, then you may need to do some deeper research (sorry if that annoys you, I hate saying it too. It's like saying "you should study harder"), and not just on how you're playing, what you're playing with, etc., but the encounters you're having trouble with, as well.

Quote:
Originally Posted by SotiCoto
Yes... I need more work, but I also need someone to teach me how to do it properly, otherwise I'll just keep doing it wrong (since it only rarely seems to be needed at all).
Here are a few of my tips to help you out:
1. Keep the flag/unflag keys close to your movement (WSAD) keys: I have mine set to V for flag and X for unflag, it makes it really easy to flag them on the go.
2. After killing a mob and while you're regenerating your health, be sure to unflag them: Not much compares to the annoyance of heading to fight a mob, only to see that you forgot to unflag your heroes and henchies from 300 yards away.
3. Practice: Not much else to say about that.

Keep in mind that these tips vary between professions. It'll probably be the most basic if you're a warrior. Otherwise, it's not a bad idea to toss in your warrior hero into the fray first.

Last edited by Bryant Again; Sep 18, 2007 at 03:48 PM // 15:48..
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Old Sep 18, 2007, 04:05 PM // 16:05   #235
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Originally Posted by Bryant Again
The most accurate way to put it is that you're using the wrong puzzle piece. While it may not be what you're comfortable with doing, you can always try something else.
We were talking about challenge there... weren't we? In which case what you just said doesn't translate to anything in context... at least not to me.


Quote:
Right and wrong builds are determined by the product. If you take a build and fight an enemy mob and come out victorious, your build works. If you went against the same mob but whiped, you need to put together a different build. If you killed the enemy, but had a few deaths or had some trouble keeping the overall health of the party up, you may want to tune your build up a bit.

While there are a few things that you can do that will make the fight easier , like you said pulling a mob, there isn't much else to the execution of the battle. Then again, there's never been much execution in rock, paper, scissors.

And I don't really think about kiting anymore, baddies in Hard Mode can run pretty fast.
But if that is the case then certain situations should be unbeatable... and certain builds should always win out against certain others.
It isn't the case though.
I believe I am just repeating myself here in any case. It puzzles me that you seem adamant that skill has nothing to do with it and it is all down to the build.... when it seems indisuptable to me that skill IS involved.... but we're not going to get anywhere arguing back and forth over it... *sighs*


Quote:
But why is it you keep failing against the same mob over and over? By the third time you should know that you need to have drastically changed the build of the team. If you keep on failing, then you may need to do some deeper research (sorry if that annoys you, I hate saying it too. It's like saying "you should study harder"), and not just on how you're playing, what you're playing with, etc., but the encounters you're having trouble with, as well.
I usually start with small changes, work my way up to middle changes... and only use full team reboot as a last resort. As such the capacity for getting things wrong many times is fairly high.... but as far as I can tell it is much less time-consuming than if I have to rethink the entire thing from the roots up.
I'm very stubborn, and once I've set my mind on something I refuse to do anything else until I've beaten that very thing (or given up the whole game out of pure frustration).

For what it is worth though... I got past that stage. I made enough changes that I did manage to defeat the groups individually (though not in a way that I enjoyed).
As I keep trying to reiterate, the AI ran foul of the traps in narrow corridors on the 3rd floor... just at the start of the narrow point outside the first large chamber. It takes a long time to get there, but that area repeatedly wiped my party down to -60% and I didn't have a Powerstone (because I'm a miserly bastard).



Quote:
Here are a few of my tips to help you out:
1. Keep the flag/unflag keys close to your movement (WSAD) keys: I have mine set to V for flag and X for unflag, it makes it really easy to flag them on the go.
...... Flag KEYS? ... I've been using the buttons by the compass. >_<;;
Why did nobody ever mention this before?!

Quote:
2. After killing a mob and while you're regenerating your health, be sure to unflag them: Not much compares to the annoyance of heading to fight a mob, only to see that you forgot to unflag your heroes and henchies from 300 yards away.
3. Practice: Not much else to say about that.
Right and right. Familiar with both of those. Done some stupid things before in regards to number 2 due to getting careless... and forgetful.

Quote:
Keep in mind that these tips vary between professions. It'll probably be the most basic if you're a warrior. Otherwise, it's not a bad idea to toss in your warrior hero into the fray first.
I don't generally bring warrior heroes... due to my being bad at flagging and them being useless as tanks unless flagged correctly. My usual meat-shield was a wall of body-blocking minions.... until GW:EN.
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Old Sep 18, 2007, 04:20 PM // 16:20   #236
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Originally Posted by SotiCoto
We were talking about challenge there... weren't we? In which case what you just said doesn't translate to anything in context... at least not to me.
I guess you could say that you lost the right puzzle piece, or that you need to make a new one, or....something?

Quote:
Originally Posted by SotiCoto
But if that is the case then certain situations should be unbeatable... and certain builds should always win out against certain others.
It isn't the case though.
Why should some encounters be impossible to beat? It is in this sense that Guild Wars PvE is balanced: There is a counter to every single build, monster, boss and dungeon.

Quote:
Originally Posted by SotiCoto
I believe I am just repeating myself here in any case. It puzzles me that you seem adamant that skill has nothing to do with it and it is all down to the build.... when it seems indisuptable to me that skill IS involved.... but we're not going to get anywhere arguing back and forth over it... *sighs*
There's not much skill to rock, paper, scissors. You just have to know which is which. Sure, it takes some time to identify and prioritize targets, know when to move out of an AoE, and know what skills should be interupted (interupting is probably the most "skilled" form of PvE, btw). But that's pretty much common knowledge. It all has to do with experience, not skill. Clicking on an enemy and pressing keys 1-8 isn't really "skill".

Quote:
Originally Posted by SotiCoto
I'm very stubborn, and once I've set my mind on something I refuse to do anything else until I've beaten that very thing (or given up the whole game out of pure frustration).
You may want to be a little more open-minded to that, then. This is pretty much how a lot of strategy games are: Test it out, learn from it. That's probably the only similarity that PvE has with PvP.

Quote:
Originally Posted by SotiCoto
...... Flag KEYS? ... I've been using the buttons by the compass. >_<;;
Why did nobody ever mention this before?!
I actually dunno who all does it. All I know is that it's HUGELY effective and efficent, and that's mainly the name of the game here.

Quote:
Originally Posted by SotiCoto
I don't generally bring warrior heroes... due to my being bad at flagging and them being useless as tanks unless flagged correctly. My usual meat-shield was a wall of body-blocking minions.... until GW:EN.
Still keep your minions. They *do* make great meat-shields. But Warriors are the best to take that first hit from Mind Blast or whatever nasty spell the enemies have in store.
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Old Sep 18, 2007, 05:02 PM // 17:02   #237
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Quote:
Originally Posted by Saphatorael
/lock, please
/seconded
This thread has reached its conclusion
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Old Sep 18, 2007, 07:09 PM // 19:09   #238
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Quote:
Originally Posted by Evilsod
So thats what you think it was is it? Well i aimed that at the morons who are coming here purely to take the piss, Arkantos seems to do that alot, unseemly for a mod, eh? The ones who haven't i have nothing against. The fact more and more of you keep turning up to do exactly what i said sorta proves my point doesn't it? So go ahead, prove me wrong.
I'm sorry that we like to use these forums. I'll pass it along that we should avoid taking part in the same threads since it tends to lead to some serious QQing. But really, way to select SMS out of all the people who have laughed at this thread and posted in here saying so. There are many other individuals that replied to this thread with the same attitude we did so why aren't you directing your comments at them too instead of targeting us? So no. Your point is weak and and incorrect and I believe I just proved it wrong. GG. Good luck next time.
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Old Sep 18, 2007, 07:19 PM // 19:19   #239
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I singled you out because its almost always SMS who do it. If you think its just this thread then fine, be ignorant, but its not. The fact that there are rarely posts from the members in this sorta thread beyond flashing the e-peen saying 'we can do it just with xxxx, so why can't you?'.

Your reply obviously shows you haven't the faintest idea what i'm getting at. So i'll leave you to it until you figure it out. Feel free to take it as a personal insult. Considering you just said that thats basically all you did in this thread proves my point yet again.

And for the record, i have been directing them at others too. Its only the last page i pointed the finger directly at SMS.
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Old Sep 18, 2007, 07:36 PM // 19:36   #240
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Hmm... I find it annoying as a warrior, but it never caused my party to die. or even myself. I usually take out the blinders first... dunno.
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